/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkForceLinking.h"
#include "SkImageDecoder.h"

// This method is required to fool the linker into not discarding the pre-main
// initialization and registration of the decoder classes. Passing true will
// cause memory leaks.
int SkForceLinking(bool doNotPassTrue) {
    if (doNotPassTrue) {
        SkASSERT(false);
        //CreateJPEGImageDecoder();
        //CreateWEBPImageDecoder();
        CreateBMPImageDecoder();
//        CreateICOImageDecoder();
//        CreateWBMPImageDecoder();
//        // Only link hardware texture codecs on platforms that build them. See images.gyp
//#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
//        CreatePKMImageDecoder();
//        CreateKTXImageDecoder();
//        CreateASTCImageDecoder();
//#endif
//        // Only link GIF and PNG on platforms that build them. See images.gyp
//#if !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_WIN) && !defined(SK_BUILD_FOR_NACL) \
//        && !defined(SK_BUILD_FOR_IOS)
//        CreateGIFImageDecoder();
//#endif
//#if !defined(SK_BUILD_FOR_MAC) && !defined(SK_BUILD_FOR_WIN) && !defined(SK_BUILD_FOR_IOS)
//        CreatePNGImageDecoder();
//#endif
//#if defined(SK_BUILD_FOR_IOS)
//        CreatePNGImageEncoder_IOS();
//#endif
        return -1;
    }
    return 0;
}
